The dark enemy walks among them - its Shadow casting itself upon the great southern land. Those with the power to see it turn away, their own concerns taking precedence over the enemy of all. The ordinary people of Sydney go about their daily business, unaware that a war is being fought in their midst. The War of Domination.
The Fae court is rife with scheming as the exiled try to overthrow the powerful Duchess Nimue Clandestyne. What assistance can she expect when her strongest ally, Prince Sean, faces an open revolt and a pretender to his throne? Chant's ambition to be Prince of the Kindred of Sydney is almost realised, but how can he be sure that it is he that rules? The Yakuza and Mafia syndicates appear to have gained control of much of Sydney, but there are players in the game still out there, yet to play their cards. The stakes are high as the Arcanum Chapter House separates from the worldwide society, after successfully destroying the Orphic Circle.
The game continues. The Principality has been established.
A new Midian will be made once the Black Hand of Baphomet is found.
And inside the Tower, doors are opening...
This will be Clandestyne 2.1
This will be the second session of the freeform campaign.
All are welcome to participate. You don't need to have played before.
You may play a character of your own design, using Storyteller rules
(Vampire, Werewolf, Mage, Wraith, Changeling, etc.)
Pleasesubmit it to the as soon as possible for approval.
Or we can provide a character, with your preferences in mind.
A fee of $3.00 is necessary to pay for our photocopying.
Costume is not compulsory unless you like to dress up.
Saturday 15 June 1996, 7:00PM
Sydney Park, St Peters
Catch the train to St Peters station (Bankstown line) and the park is across the road or by bus, catch the 422 Tempe service and disembark at the end of King Street.
The park is situated at the end of King Street, Newtown, the beginning of the Princes Highway. Free parking is available.
The convenors recommend that players turn up 15 minutes prior to the beginning of the session (approx 6:45pm). Campaign players may spend their experience points after the end of the session or before the session if they contact the convenors.