Clandestyne: A Storyteller Freeform Campaign
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3.1 - The Ascendance


O divinity of sky and swift winged winds and leaping streams,
O countless laughter of the sea's waves,
O gaia, mother of all life!
On you and on the all seeing circle of the sun I call,
See what is done by gods to me, a god."

From the chaos of the winter shall come one power. Untouched by the politics of vampire, pain of wolf, treachery of magician, or the folly of fae. Only three shall see the truth; one who will not speak, one who can not speak, and one who need not speak.

Camelot will come again. All the old souls are reborn. But Arthur and his court are not alone in their fight against evil. The Son of Morning Star and his Braves shall fight the Shadow that threatens us all.

Those who take risks have much to lose yet much to gain, a hidden
circle may act, or be swept aside by - the ascendance.

This will be Clandestyne 3.1

This is the third session of the freeform campaign.
All are welcome to participate. You don't need to have played before.
You may play a character of your own design, using Storyteller rules
(Vampire, Werewolf, Changeling, Mage, Wraith, etc.).
Please submit it to the convenors as soon as possible for approval
or we can provide a character, with your preferences in mind.
A fee of $3.00 is necessary to pay for our photocopying.
Costume is not compulsory, but may be worth experience points.

Saturday 12 October 1996, 7:00PM
Sydney Park, St Peters

Public Transport:

Catch the train to St Peters station (Bankstown line) and the park is across the road or by bus, catch the 422 Tempe service and disembark at the end of King Street.

By Car:

The park is situated at the end of King Street, Newtown, the beginning of the Princes Highway. Free parking is available.

The convenors recommend that players turn up 15 minutes prior to the beginning of the session (approx 6:45pm). Campaign players may spend their experience points after the end of the session or before the session if they contact the convenors.