Clandestyne: A Storyteller Freeform Campaign
Next Game
Game Theme
Game World
Game History
Game Dates
Player Info
New Players
Site Map

Hosted by

6.1 - The Prophesy

Without a doubt, the Time is coming.
We must prepare our coteries, teach them all that we know;
We must protect out homelands, rage against what is lost;
We must learn what we forgot and live in one eternal day;
We must find hope in remorse, power in pain;
We must be young and old and young again in winter's cool winds.

For they wish to dance while the world is burning
and the Time is near.

- diary if Amangon (formerly mad; now missing presumed dead)

This will be Clandestyne 6.1

All are welcome to attend.
If you already have a character in Clandestyne, please contact one of the organizers to confirm. If you do not have a character, you may create one and submit it to us for approval, or we can supply a character for you based upon your input and preferences. Clandestyne is a freeform of contemporary fantasy based upon the Storyteller line of roleplaying games (Vampire, Werewolf, Mage, Wraith, and Changeling). If you have an unusual concept for a character, we'd be happy to talk about it with you.
Costumes are not required, but are greatly appreciated.

21 June 1997, 7:00pm
(two weeks after SAGA)
Sydney Park, St Peters

Public Transport: Catch the train to St Peters station (Bankstown line) and the park is across the road or by bus, catch the 422 Tempe service and disembark at the end of King Street.
By Car: The park is situated at the end of King Street, Newtown, the beginning of the Princes Highway. Free parking is available.

The convenors recommend that players turn up 15 minutes prior to the beginning of the session (approx 6:45pm). Campaign players may spend their experience points after the end of the session or before the session if they contact the convenors.