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Seerkind
There are two types of changeling as far as we know :
The Fugue is the Dreaming, the source of all Magic. Seerkind Magic requires Glamour, which is a unique energy. Without Glamour, a Seerkind is at risk of becoming human and ordinary (a state they call Cuckoo). If the Seerkind is exposed to the banality of the human world they are overcome with madness. Humans of the Earthly Dominion, who have no Seerkind Glamour, are also called Cuckoos. It is the best term to describe how mad humans really are.
Seerkind are no longer present in this world. They are hiding in the Fugue. There, the Seerkind have magically placed all the wonderful places and things that they could save from destruction by a powerful entity known as the Scourge. This monster ravages and consumes magic, and seeks to eradicate all Seerkind.
To a mortal, the Fugue appears a large Persian rug, inlaid with intricate designs. To a Seerkind, it makes itself known. Magically encrypted in the rug is the entire world of the Seerkind. The Fugue is a resting place. Inside, most of the Seerkind are alive, in suspended animation. It is home to almost all of the Four families.
The four distinct family bloodlines of Seerkind are :
Seerkind perform magics. Its what make them different to Humanity. Seerkind call their acts of magic Raptures. Seerkind blood can also run in the veins of other than Changeling kind. When a Seerkind breeds with any other, part of their Rapturous magic travels into the soul of the newborn. The Fianna tribe of the Garou race are descended from Seerkind, and the Verbena Covens are often full of Magi who have a Seerkind in the family tree somewhere.
Of the other races, the Seerkind know this:
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